"I really like that ruleset of single moves having unpredictable cascading results, and I was trying to make something that would feel a bit like that, but have a little more predictability to it, to allow you to make more complex plans."
In Overload, players could increase the numerical value of a tile, which would in turn increase the value of its neighboring tiles and gain territory. "It's based on an old C64 game I like called Overload," Cavanagh said.
#Super hexagon flash online series
The second clip, of a series of cascading numbers on an RPG-esque map, comes from the first game Cavanagh ever tried to make in Flash. We only worked on it for a couple of days." You went around this big town with lots of different nightclubs, learned some cool moves and got into dance offs. "Basically it was an RPG about dancing and some other stuff. Jasper Byrne is the mind responsible for Lone Survivor. Some represent ideas still to come, while others serve as bittersweet reminders of projects that will likely never see the light of day.%Gallery-187182%"The first one with the guy crying is a game I was making with Jasper Byrne for a jam a few years back," Cavanagh said.
There's a hell of a lot of information contained within those flashing, garbled clips, but thankfully Cavanagh was willing to take our hand and guide us through each and every incomplete game he posted.
This Vine represents eight of VVVVVV and Super Hexagon creator Terry Cavanagh's unfinished projects – the first of three like it recently posted to the game designer's Twitter account.